https://www.youtube.com/watch?v=Pl7wKWeAtmU

Lee, S. U., Kim, J., & Lee, J. (2023). Effects of Reward Schedule and Avatar Visibility on Joint Agency during VR Collaboration. IEEE Transactions on Visualization and Computer Graphics.

https://www.youtube.com/watch?v=v-8cnpWkwl8

 

Kim, J., Koh, P., Kang, S., Jang, H., Lee, J., Nam, J., & Doh, Y. Y. (2022, November). Seung-ee and Kkaebi: A VR-Mobile Cross Platform Game based on Co-Presence for a Balanced Immersive Experience. In Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play (pp. 273-278).

https://www.youtube.com/watch?v=jM7fO5ctS08

Kim, J., Kim, D., Kim, B., Kim, H., & Lee, J. (2023, March). Holobot: Hologram based extended reality telepresence robot. In Companion of the 2023 ACM/IEEE International Conference on Human-Robot Interaction (pp. 60-64).

https://www.youtube.com/watch?v=xzbIgqn6Vio

Lee, C., Kim, J., Yi, H., & Lee, W. (2024, May). Viewer2Explorer: Designing a Map Interface for Spatial Navigation in Linear 360 Museum Exhibition Video. In Proceedings of the CHI Conference on Human Factors in Computing Systems (pp. 1-15).

www.youtube.com/watch?v=JqAZyF3pfpA&t=6s

Kim, J., Baek, K., & Jang, J. (2020, March). Petbe: Projecting a Real Being onto a Social Robot Using Contextual Data for a Pet Monitoring Method. In Companion of the 2020 ACM/IEEE International Conference on Human-Robot Interaction (pp. 290-292).

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